![]() Primarily this is focused on world destroying/game ending buildings. I also feel that for AI skirmish this gets around the problem of the AI not being as smart with its commander it means that the AI can continue to be a threat to the player and that the player has to shift tactics to defeat the AI.Ģ) Option to remove select units from build lists. It makes for a longer game and also allows a player to enjoy battles without the "if the commander dies the fun is over" element.įor PA I also feel that since the commander is basically superseded after the early stages it should not mean that factions without a commander would be significantly disadvantaged against those that retain one - unless, of course, they lose it right in the middle of their army/base Instead of now being an essentially RTS Assassination game the continued battle means that it increases the amount of major warfare that has to be undertaken. Like a lot of similar games, the option to continue after the commander units death makes for a major change to game play and extends the game into a new area of play. A few thoughts on the game PA Titans of a few features that I would really like to see enter the game at some stage officially which I feel would enhances and improve the game experience for players in skirmish against AI and in PVPġ) Option to allow Factions to continue after Commander Death.
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